In the next plum of RPG Troubles, the gameplay and part of the world map is shown
Sergei Fedortsev continues to drain the gameplay and other available data from the pre-alpha version of RPG Troubles, but this time he did not on DTF, but on the portal "gambling addiction". In another 18-minute video, we can look at the environment of another village, many dialogs, a small fight with a villager, and even to the developer room. The latter contain models of characters, weapons, animals and so on.
In addition, part of the card of the open world was obtained from the game files. It can be considered both large and small settlements that will contain various activity like plot and side tasks. Thick forests will take a large square, where, apparently, we can hunt and fulfill those very quests.
Work is not yet in the edge)
It looks interesting, there are prospects for a suitable game.We are waiting and hope)
Judging by the personnel, now they work only on the filling of the game world (locations, characters, and so on), and voice acting, its synchronization with animation, animations themselves and graphic finhtifs themselves are still in the process. So, apparently, the game is waiting in 2025+
The game was worth waiting in 2000.
This is a black voice acting, such a nuclear heart was, on the Vandaleya channel in 16 videos 7:48.
The very idea is interesting, and the era is chosen interesting. The whole question in technical design. Good luck to the development.
So, well, this video is clearly a direct continuation of the first "plum".
For those who did not understand: pre-alpha version is demonstrated. T.e. There is only "Kostyak" games. Levels are ready, textures on them "Wearing", You can already pass quests (the plot, as previously mentioned). Added basic animations so that the characters do not fly in the air, but go/run.
It also means that: there is no voice acting, or it is technical (as here); There are no or very few animations, or they are primitive, some blanks, simply to indicate the action (again, as in our case). Often there is no music in pre-alpha and almost never-pay quests.
Conclusion: The game is fully consistent with its status of pre-alpha. The people are outraged here, but they do not understand that the game is essentially this and should be at this stage.
Now about observations.
Waving hands, and the manner of showing alternately characters in the dialogue, licked from Rizen (and, perhaps, from her predecessor Gothic, I do not know).
Horse riding is very reminiscent of such an Assassins Creed first.
By the way, another sign of pre-alpha: there is a sound of horses and running steps, but "average" The speed of movement is no. (I forgot how it is called, and I am not a horsepower).
The fact that the damage to the enemy is caused by a large, and the main character is a minimal one is not the next drawback, and the peculiarity of the demonstration version, so "foreign" Companies are doing. Remember the spectacular videos of Mochilov from exhibitions.
Technical voice acting is very good not in terms of quality (people, Alya, this is the draft option), but in terms of the fact that the necessary minimum of emotional accents has been placed.
Everything in this and the first video directly shouts that this is not a game, but 0 out of 10 os Lo, no! This is just a very raw demonstration version, and it is very likely that it was created for investors, and not for journalists and the public.
Moreover, I think, the game was shown to those investors who have already invested money in it, so that they would not think that we, as always, were plundered.