NVIDIA released the trailer for Portal: Prelude RTX – Remaster of classic modification for Portal
NVIDIA is going to release Portal: Prelude RTX – Portal classic remaster, created using NVIDIA RTX Remix and supporting the complete trace of rays, NVIDIA DLSS 3, NVIDIA Reflex and NVIDIA RTXIO.
According to "Green" Teams, Portal Prelude is the first game using the advantages of RTXIO. It is also the first remaster, fully created by modders using RTX Remix tools.
To translate Portal: Prelude RTX, NVIDIA collaborated with Nicholas "Nyko18" Greva, creator Portal Prelude, and famous Modder David "Kralich" Driver-GGM to upgrade Portal: Prelude and update the game with the help of stunning complete trace of rays, also known as tracing of the path.
Like Portal RTX, Portal: Prelude RTX uses the most modern graphic technologies. Within eight months, a team of fashion developers modernized each frame of new high -resolution textures based on physics. In addition, the team implemented new, improved polygonal models resembling originals.
As you have already guessed, Portal Prelude RTX supports NVIDIA DLSS 3, NVIDIA Reflex and NVIDIA RTX IO. NVIDIA claims that DLSS 3 gives an increase in performance on average 5 times at 4K with maximum settings. This means that GEFORCE RTX 4080 and 4090 users can count on 80 FPS+.
On the other hand, NVIDIA RTXIO provides 5 times a faster download of textures in Portal: Prelude RTX. In addition, thanks to RTX IO, the game uses 44% less disk space. NVIDIA RTX IO provides quick loading and unpacking of GPU assets due to optimization implemented in the NVIDIA Game Ready Driver driver for API DirectX and Vulkan.
RTX IO is based on GDEFLATE, open data compression standard for GPU, developed by NVIDIA, which is used both in Microsoft DirectStorage and in new Vulkan extensions.