Square Enix has an 18-month plan after starting to increase the sales of Final Fantasy 16
Despite the fact that his creation has not even reached the market, Yoshida is already looking into the future of Final Fantasy 16. During a series of interviews over the past few days, the producer outlined, although not entirely clear, the plans of the Final Fantasy 16 after launch.
Yoshida made it clear that he outlined an 18-month plan after the launch of the Final Fantasy 16 in order to maintain sales in the long run. The producer admitted that he is not particularly interested in sales results in the first week, since he is largely relied on on sundress. He believes that at present the young generation does not pay much attention to the dates of releases, more interested in what is popular, regardless of when it appeared on the market.
Therefore, Yoshida, it seems, is not very concerned about rumors that Square Enix is unhappy with the pre -orders of Final Fantasy 16: the game should be designed for a long perspective, including because it will be released on the same platform, PS5, which yet cannot get widespread.
Unfortunately, the producer did not describe in detail this ghostly 18-month plan after launch. However, during another interview, he said that Final Fantasy 16 could get DLC in the future. Everything will depend on how well the game will be accepted by gamers and critics, since at present there is nothing in development.
Come on a demo in the studio.
They need to make a type of 100% in the pre -order, the quality is guaranteed on the release
On the PC you need to release
Eshido -ff 16 will be a full -fledged game and no dls.
Also Eshido – perhaps we will release DLS.
Where did he say that?
This personally puzzled me personally, if you want to play a full -fledged finished game and go further, but no, after half a year they tell you, we still brought the content of the content (perhaps even the plot) go and the game again, as well as the MB, start it First t.To. DLS takes place in the middle of the plot of its end.
In an article with Game Informer. They said that there were no plans for the DLS, something about what they want to provide a full game for the money of players (maybe there was an analogy with the castrated FF15 and its registered DLS)
And then Yesha added that if the world comes in, they can consider the DLS option.
In short, the failure of the next.
Will sell two copies of the game at a time?
The console few people have, it is not relevant, to the PC, the premises would take off to heaven, and in the 2nd starlings have been crap a hundred times that there was no trust in them now
And now there is no trust in anyone. It is enough to recall the SDPROJECTS, a colossal credit of trust in them after a witcher 3 and the subsequent exit of the KP2077.
In a witcher 3, they crap in full for the trailer showed one thing and it turned out another, I praise him xs, the same thing came out in Cyberbag, now after the implementation of the RTH, the Witcher became even worse)
The subsequent exit of Cyberpan 2077 turned out to be a great game! The credit of trust has grown up very much.
And therefore he received a bunch of awards, and not according to the principles "How not to reward such a corporation" or "Among the heap of feces is at least something", And deservedly? The plot, characters, filling the world and the quality of the game study are at a decent level. Cyberpunk against his background looks backward – and it’s not about the amount of carved content.
As one of those responsible for secondary quests said, more than half of the quests were cut out because they could not be organically inscribed in the world. Most of the secondary quests in Cyberpan "in itself", "there is, just to be and there was something to do".
The plot is mediocre, with a mass of logical holes.
For example, the idea of a connection with Alt has Johnny, for whom vuduists suddenly appear from the bushes and they have a connection with Alt on a saucer. Moreover, the Shiz itself, if not at all at all to visit the Judy line and get Evelyn’s memories. Judging by the call at the first visit to Pasifika, Vi Stagnant with Mr. Hends. But after watching Brain Evelyn, he easily dials a number "the most secretive Fixer Night City" and asks to connect him with the bosses "the most secretive gang in Night City". And the fixer, without asking anything (how does it know his number?) And what is the main thing – without calling the price of such a service (which should be extremely expensive), it is taken to do this. And in the end, does it completely free. With this "logic", Vee could call Takemure and ask him to organize dinner with Hanako, clarifying that she put on black lace underwear and does not plan anything until the next morning, since she would stay over the night with Vi, and he dutifully answered: "will be done, Vincent-san". And this is only one moment, and there is not one logical hole. There are 3 such obvious holes in the witcher.
The hero is frankly bad, it was even difficult to choose the result, because both Vi and Johnny – two steam boots, two varieties of one g *** a.
One gopnik by nature, which is judging by the dialogs neither the loss of a friend, nor his own "bomb" not changed in my head. The second is an anarchist stupid, whom neither death nor imprisonment in Mikoshi did not change in the same way. And both could be good if their arches were not leaked – both did not change for the game on dialogues and actions at all, these are two logs, which at least beat, at least kill – the mind will not increase. Moreover, Johnny, who is on the example "Dates with Bestia" it seems to have realized his egocentrism, in subsequent dialogs it shows it again. Moreover, the plot’s logic is also broken – in its current presentation, with the course of the game, Vi had to behave more and more similar to Johnny, but until the final – these are clearly divided and excellent personalities. And the worst thing is the very situation in which both were not very contributing to the empathy of both. Both Vi and Johnny are completely to blame for their problems, which does not allow them to perceive as "victims" situations.
And here it would be possible to refer to the fact that the Witcher 3 is RPG, and KP2077 – "Action with RPG elements", which again called the action-RPG after patch 1.5, (despite the fact that the RPG-component has not changed, with the exception of the non-affected SMS correspondence at all) and therefore it is excusable "Poor elaboration" RPG-component. But with a fighting in KP, too, trouble. Because the battles are monotonous and boring.
All opponents (with rare exceptions like a mixer) consist of several types of weapons used, while in essence the weapon varies with a type (rifle, gun or sword for example), but does not differ in damage (each can have any of the available types of damage). In the absence of division of opponents into classes to protect against damage or the availability of resistance to the type of weapon, and not the type of tactic damage is absent as a phenomenon in general. It doesn’t matter than to hammer the enemy – from a machine gun, a gun, a dildo or a script – they are all plus or minus equivalent in the result. There are no opponents of immunity/weakness to any type of weapon, there are no differences in tactics. As a result, no matter what a bias on the choice of weapons/scripts, Vi plays, there is no noticeable difference in the game, which is why there is not even reigree "another class" – This does not affect anything at all, it will be the same battles. This is not De: HR and the battles with bosses, where the bosses have their own characteristics – and do not go on the forehead on the same Barrett, even with pumped shooting, unlike "BIOTANK" Smosher, which can be shot from a pistol. And even a witcher 3 with his emphasis on fencing/alchemy/signs more strongly changes the battles from the shift "class", than all "diversity" pumping kp.
And in general, the witcher did not give a sensation "hastily done". But the KP2077 is brightly noticeable like that – from unfinished or crookedly working mechanic, to poorly removed residues "Cut content" like crookedly cut stairs (which were supposed to lead to a carved metro, which are officially not going to introduce, but which in the form of a mod works perfectly without showing a single bug for the game) or the obliquely cut area in Pasifik (which only in 1.6 seemed a little better limited, but so far you can easily get into "closed" The zone of low -polygonal textures, with a mass of missing physical models and even fall under the map – without mods and bauuz). And moreover, this is a rare case of a game for me, where it is brightly noticeable that different people made it with different talent and quality of study. Something is done high quality and "From the heart" – And something according to the immortal classics, "And so it will do. ". The witcher looked "homogeneous", as a single monolithic product. And not as if the scriptwriter was hired from newcomers cheaper, the city designer and key characters were taken from the elites, paying for the highest category, and a number of side quests were made by Indian freelancers